UnReal World forums

UnReal World => Bug reports => Not bugs => Topic started by: Privateer on December 19, 2020, 03:01:55 AM

Title: [Mod stuff] Crag ~ Bug? Oversight? intended?
Post by: Privateer on December 19, 2020, 03:01:55 AM
 The floor type 'Crag' is not detectable using the provided tags [TILE:], [NEARBY_TILE:] though they are disclosed with inspection.
This may be intentional, but I hope it's just an oversight.

Now I'm wondering if it's intentional as 'Base rock' is also undetectable...  :'(

Additionally, "Y(y)our settlement" is not seen using [TERRAIN:, it's also not seen as 'settlement' which does make sense to distinguish from an NPC settlement.
Title: Re: [Mod stuff] Crag ~ Bug? Oversight? intended?
Post by: Sami on December 27, 2020, 04:05:34 PM
Crag and your settlement, (and marshland, and base rock, and moss covered xxx, etc.) aren't actual single tile type names (but tile surface cover layers and/or additional informative tags) and thus not recognized by the NEARBY_TILE. It's not a bug per se. NEARBY_TILE only recognizes a bunch of the very basics.