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Suggestions / Re: Make Menu only for Modded items = saving BAC and other large mods
« on: Today at 08:58:05 AM »
Yes, I think a separate space for mods would be quite useful.
When mod functionality gets implemented into the game, mods ought to phase the mod version(s) out, and it would be useful if the mods then contained "translation" recipes for a transition period. Mod maintainers have limited amount of time available, though, so what's desirable might not be what's reasonable at all times.
Mostly it's up to the mod maintainers to adapt to the changes in the game, but a mod space seems like a reasonable game support (when "resources" are available to provide it).
I don't think it would hurt for the developers to look at mods occasionally to get some additional perspective on intended new functionality. Not as "this is how it has to be", but rather to provide aspects they may not have thought of. Also, a proper implementation would not be restricted by the same constraints mods have. However, the developers obviously have to manage their time, and looking at mods may well end up in the "no time for this now" bucket constantly.
When mod functionality gets implemented into the game, mods ought to phase the mod version(s) out, and it would be useful if the mods then contained "translation" recipes for a transition period. Mod maintainers have limited amount of time available, though, so what's desirable might not be what's reasonable at all times.
Mostly it's up to the mod maintainers to adapt to the changes in the game, but a mod space seems like a reasonable game support (when "resources" are available to provide it).
I don't think it would hurt for the developers to look at mods occasionally to get some additional perspective on intended new functionality. Not as "this is how it has to be", but rather to provide aspects they may not have thought of. Also, a proper implementation would not be restricted by the same constraints mods have. However, the developers obviously have to manage their time, and looking at mods may well end up in the "no time for this now" bucket constantly.