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Armor - Maximum Protection

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Rhaikh:
I did some data analysis based on this discussion... Spoiler for min/maxing:
Spoiler: show

If I did my calculations correctly, this set of clothing gives excellent protection at only 59.29 weight:

Birch-bark shoes
Fur (bear) footwear
Fur (bear) mittens
Fur (stag/reindeer) hood
Fur (stag/reindeer) leggings
Fur (stag/reindeer) shirt
Iron Kneecops
Iron coudes
Iron spectacle helm
Leather leggings
Linen footrags
Linen tunic
Linen undergarment
Linen undershirt
Mail Cowl
Mail mittens
Nettle trousers
Nettle tunic
Woollen footrags
Woollen mittens
Woollen socks
Woollen tunic
Woollen undershirt
Woollen veil

value=3064

Protection value per slot:

blunt=15, 9, 11, 8, 8, 8, 13, 10, 8, 8, 8, 13, 13, 9, 12, 9
edge=23, 13, 13, 13, 15, 15, 19, 12, 13, 15, 15, 23, 23, 20, 20, 13
point=16, 8, 10, 8, 8, 8, 13, 8, 9, 8, 8, 14, 14, 12, 15, 10
tear=22, 14, 13, 13, 16, 16, 19, 14, 13, 16, 16, 25, 25, 21, 20, 15
squeeze=12, 6, 9, 6, 5, 5, 10, 7, 6, 5, 5, 9, 9, 6, 10, 7
warmth=13, 19, 7, 11, 25, 25, 17, 19, 10, 25, 25, 35, 35, 30, 15, 17

Squeeze protection is for some reason the hardest to find.  I calculated this by writing a program that ranked all armor by its relative protection value vs its weight, and then went through the list adding items to the outfit if we had less than 8 protection in any given slot covered by the item.  It went through the entire list without satisfying this requirement for Squeeze.  Then I took a pass at removing extraneous items if it would result in no blunt/edge/point protection going below 8.


In trying to assemble this outfit in game, I'm finding it especially difficult to source the more rare woollen items.  Right now my character has everything except:

Iron Kneecops
Iron coudes
Linen undergarment
Woollen footrags
Woollen mittens
Woollen socks
Woollen tunic
Woollen veil

I've so far managed to resist the urge to murder innocents for their woollen footrags.






davidor:

--- Quote from: Rhaikh on June 01, 2017, 02:21:30 AM ---I did some data analysis based on this discussion... Spoiler for min/maxing:
......

--- End quote ---
Just want to give a warning to any people trying to use that: encumbrance will kill you, not even a kaumo character can wear that and fight well

The protection it provides is far from invincible, from some old test results you will need like 20+ to ignore all attacks, 16-18ish might also work, but you just don't usually get that number unless you literally wear every armor you can find AND coverage is not perfect

Best way to stay alive:
Avoid fight>meat shields>dodge>block with shield

Rhaikh:
60 weight is a lot, I guess, but for strong characters it's not very much.

I took down a Njerp village hunting for woollen socks last night, the protection did pretty good.  I guess the only critique I have is that maybe the durability loss is worse with this set than with metal armor?  I really don't know.  It's a shame that you can't make or repair linen/nettle/woollen stuff.

Labtop 215:
I think durability loss may cause items to protect you less.  I remember comparing the amount of protection that my armor provided before and after I took cord from it, and found the protection being weaker afterwards in some areas.  I'll have to double-check and get back to you on that though to be sure I'm not imagining it though, or accidentally comparing the wrong armor.

Rhaikh:
Durability loss definitely worsens protection; what I was getting at is I can see it being possible (not saying I have measured this) that certain items take more damage than others, and if that's true then I'd guess it applies to weaker materials.  For sure though, if you need 20 pieces of armor to equal the same protection as 5 or 6, it's going to be more difficult to replace it after a battle if you can't simply repair them.

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