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Messages - JP_Finn

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841
General Discussion / Re: Kill counter?
« on: October 29, 2020, 03:34:22 PM »
After double-checking the entries, msglog.txt is full history. Other files are truncated.
See attached.


Now I need to prune the fluff out or extract the goods. To macro or to python  ???

842
General Discussion / Re: Crowdfunding : your thoughts?
« on: October 29, 2020, 02:45:42 PM »
A lot of crowdfunding tends to price themself high. E.g. perks/packages in hundreds and even thousands of $/€/£/¥.
It can be a money maker and your comment on being able to ditch other side jobs is honest approach. A full size A-title games sell for about €60. So that should be a “gold standard” to aim for. Higher price support packages should get something concrete; physical merchandise, autographed storyboards/comic of the game etc. or have a ingame representation of their avatar/character (within good taste and retaining immersion of course)

$10 “I believe in you”
$30 early access beta/monthly updates
$60 above and alpha access
$100 above and mention in credits
$250 (if someone feels generous?) above and hand drawn and signed doodle about something in game.

That type stuff seems usual.

843
Suggestions / Re: Villagers build new houses and start new settlements
« on: October 29, 2020, 05:35:55 AM »
Paul, Sami already has building for villages on the dev.plans
My comment was for the character to be able to expedite the Building start by selling them lumber.

(On the NPC section, building as activity is mentioned. Under Buildings and Construction, detoriation and fixing&repairing are mentioned)

New settlements would be nice, especially for long lived characters, and the “marriage—playable offspring” planned development branch.

And yes, it’ll be a nice update when it is released!

844
General Discussion / Re: Kill counter?
« on: October 29, 2020, 04:47:09 AM »
@Night , maybe I recall wrong. I saw 19MB something, thought it was the msglog.txt

845
General Discussion / Re: What's Going On In Your Unreal World?
« on: October 29, 2020, 04:02:12 AM »
Late Soil month. Most game, apart from elks and birds seem to be hiding. Got thousands of feathers, ~1,600 cuts of dried elk, some smoked elk, some more of meat from bears and deer.

Traded stack of winter arctic/fox hides for fine battlesword.
Only game in steady supply are Njerpez.

Went scouting earlier for hunting cabin location in Kaumo lands. Slow progress, over a month but fun to explore in the dead of winter. Left some elk drying there too. Killed the largest bull elk to memory. 354lbs meat weight. Might need to schedule the cabin build for early summer after sowing rye and barley. As a side note, got so many Njerpez weapons and armor; wouldn’t need to hunt, trap or farm for maybe 6+ years. Maybe make a living as a “home guard”, for lack of borders to guard. 

846
General Discussion / Re: Kill counter?
« on: October 29, 2020, 03:35:45 AM »
The files don’t have full entries, not sure how many the game keeps. The msglog is only 19MB, this guy has been running for a while. Dozens of elks, few bears, I guess hundreds of birds trapped. Around 50 Njerpez.

Night, I don’t seem to have kill.txt file, only kill.log
I doubt it’s due to running the game on Mac. But possible.

Couldn’t find Textpad++ for Mac. Got text mate, text wrangler. I’ll need to see if can can convert hex to ASCII on either.
Or download a hex editor for Mac. Anyway, time to put the kids to bed.

847
General Discussion / Re: Kill counter?
« on: October 28, 2020, 10:23:00 PM »
I poked my nose into some of the files.
kill.log uses unknown encryption.
LOG and LOG2 are truncated, I.e. don’t go back to day 1. Same with msglog.txt

I might be out of luck. Well, got to go kill another ~50 Njerpez.

848
Suggestions / Re: More usefulness for curing
« on: October 28, 2020, 07:56:21 PM »
This is the Suggestion I had on to change salting mechanics.
Salting change Suggestion

849
When you exit your settlement, and press ‘.’ the game zooms in on your settlement like you’d approached it from any of the 8 surrounding tiles.

It’s minor inconvenience, as often there are other tall points nearby to wait for game move in the distance. But building on lonely hill or mountain effectively eliminates the spotting of game.

(The auto zoom-in can be turned off which helps, but adds inconvenience to zoom in manually every other time entering settlements)

850
Suggestions / Re: Swap "Rest" and "Rest until not fatigued" quick-keys
« on: October 27, 2020, 09:22:03 PM »
The field is for explaining the poll options. Not really needed with something straightforward.

851
Gameplay questions / Re: Need help on the "Kaumo furs" quest
« on: October 27, 2020, 09:01:55 PM »
Fine winter elk skin didn’t fulfill the task. Fine winter squirrel skin did. Yes, both in  Western Kaumo. And no need to even clean the squirrel skin.

852
General Discussion / Re: How do you plan your year?
« on: October 27, 2020, 06:51:25 PM »
Nomad characters tend to travel all year round. Winters likely camp closer to villages for emergencies.

Other characters tend to hunt the fall and early winter. Dry meat, skin the hides. Late winter is usually close to cabin. Only daytime journeys out.

Trappers do check trap lines through the year, most are 1-3 days loops.

Haven’t played farmer nor fisherman in ages. I used to make a new field every 2 years, to return to first field after 6 years fallow. Not that anything really changes at the fields.

And summer/early fall is definitely harvesting&gathering time. Those herbs got to last until following year.

Often in spring go exploring, after any wanted plants are sown.

853
General Discussion / Re: Kill counter?
« on: October 27, 2020, 06:37:59 PM »
My in-game method is to haul the dead bodies up to the overmap and let them lie there until the bones are cleared of flesh. Then I collect them and deposit them on a rock tile in the rapids beside my homestead as a trophy pile.
The location keeps the bones out of reach of the dog. It can also be noted that the bones stack based on culture, so Njerp bones end up in the big stack, while e.g. Kaumo robber ones end up in a much smaller one (I don't kill civilians, but I'd expect any Kaumo to end up together with the robbers from that culture).

Companions that have gotten themselves killed while fighting robber bands are given burned in a funeral pyre, as are any civilians accidentally killed in my traps (one foreign trader total, over all my games). Thus, they don't end up in my trophy pile.

I got too wide range, splayed with Njerps’ corpses and their bony remains. Some views might have 8 combinations of dead Njerpez remains. Some areas I don’t travel to frequently, but will target all Njerpez spotted. So likely would miss their bones later. I do too drop them on the Wilderness Map.
I do collect antlers and bear teeth on a boulder in the yard.

854
General Discussion / Kill counter?
« on: October 27, 2020, 06:17:56 AM »
I took a hiatus from URW for couple months. Now playing again, my character has killed 6 more Njerpez and his big dog 2 more. But I lost my piece of paper I had the kill tally on. Maybe 40-50 something.

So, is there a non-encrypted / clear text file game file, that I can filter/grep for njerpez/human kills? (my guy hasn’t killed any non-njerp humans, so that might make it easier to count)

855
Dogs should be included in the “disengage” command.
I.e. when IRL I go hunt for birds, bunnies, coyotes etc, and if my dog takes after a deer, I call her off and even though she hates it, she does break off and come back. (1, it might not be deer season. 2, using dogs while deer hunting is prohibited here where I live now)

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