1561
Gameplay questions / Re: Need help with a certain character build
« on: August 03, 2017, 12:14:21 AM »
I haven't played any Sartolan characters, but I generally start my characters out by setting up a few of the smallest deadfall traps (they don't require any precious string) to catch occasional birds, with bait being optional. The next step is killing a large non carnivorous animal, like an elk or a reindeer that can be gotten with endurance hunting. While doing that, I throw rocks at any nearby stationary birds I happen to zoom in reasonably close to, as it's possible to hit one occasionally, and they tend to drop to the ground giving you some time to kill them before recovering.
Squirrels are the easiest to kill, but don't give much net food given the time it takes to process their skin (the same goes for birds).
One a big animal has been killed it's time to roast the meat and prepare the skin. Once the meat has been roasted it's time to haul it to town to exchange it for some tool(s).
Agriculture typically happens during the second year (I start in "spring", usually) with a lot of time spent during the winter to prepare for farm plots, and the meat and some skin collected during the year is exchanged for tools and seeds, with the aim to build up a stock of food so that a month or so can be spent mostly burning and preparing soil.
The worse a character is at active hunting the more I'd lean towards passive hunting. I typically build a trap fence around a single tile lake and have 3 bear or pit traps on each side (no spikes, to harm the skins as little as possible).
The first 2-3 years are basically spent setting things up (farming, building a homestead, trap fence). The first building built is a sauna (for smoking), with a cellar being made as soon as I can (to get food to keep longer).
Others use other strategies, though.
Squirrels are the easiest to kill, but don't give much net food given the time it takes to process their skin (the same goes for birds).
One a big animal has been killed it's time to roast the meat and prepare the skin. Once the meat has been roasted it's time to haul it to town to exchange it for some tool(s).
Agriculture typically happens during the second year (I start in "spring", usually) with a lot of time spent during the winter to prepare for farm plots, and the meat and some skin collected during the year is exchanged for tools and seeds, with the aim to build up a stock of food so that a month or so can be spent mostly burning and preparing soil.
The worse a character is at active hunting the more I'd lean towards passive hunting. I typically build a trap fence around a single tile lake and have 3 bear or pit traps on each side (no spikes, to harm the skins as little as possible).
The first 2-3 years are basically spent setting things up (farming, building a homestead, trap fence). The first building built is a sauna (for smoking), with a cellar being made as soon as I can (to get food to keep longer).
Others use other strategies, though.