Ah, the ominous snarl of the unreal tiger. Humorously called lynxes they are. So sad. :-\
Btw, what led to this encounter? Was it injured?
@paulkorotoon How did you put a description on the spoiler tag?[spoiler=your_description_here. Case doesn't matter, the text will be uppercased.
But he's hopeful: birds greeted his arrival on the spruce-thick shores.
- overhauled: animal populations
Creation of animal populations has been thoroughly checked, adjusted and balanced.
These adjustments concern not only the commonness and relative number of animals, but
also their natural habitats. Frequency of big game remains quite the same as it was,
and most notable changes are seen in populations of small animals and birds.
In general you can now expect more varied and greater number of wildlife to exist in
the world, but natural habitat of animals has a much greater role than before. You
can't expect to find any forest animals in any type of forest.
Few examples:
Gluttons and ravens prefer large intact coniferous woodland areas.
And so do pine-martens - but they also like cliffs and caverns nearby their home
forests. Badgers mostly occupy mixed or leaf tree forests - preferably with some
wetlands nearby. Weasels aren't too picky about their habitat as long as there's enough
trees and vegetation to provide coverage - but they tend to avoid too open areas.
etc. etc. etc.
With balanced and overhauled animal populations in use you are bound to find more
animals and more different species within smaller area than before. It's possible
that an area of 5x5 wilderness tiles (500x500 meters) can have a dozen of different
forest birds, three hares, two squirrels, a fox and a badger around. It's possible -
but naturally not always the case. And despite of more wildlife existing it's not
evident that you'll get to spot it from a close (or hunting) distance.
To learn more about changes in habitat and population adjustments see updated
game encyclopedia [F1] pages for: