UnReal World forums
UnReal World => Bug reports => Solved'n'fixed bug reports => Topic started by: JP_Finn on May 23, 2023, 05:42:44 AM
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It'd seem the encumbrance penalty calculation is somewhat bugged with 3.80 Stable.
New character, 221lbs (about 100.5kg), carrying 35.8lbs (16kg) incurs a 10% penalty. Most of the weight is from a fur overcoat.
Also noted, when carrying load at body weight, the encumbrance penalty is 84%.
It used be body weight +50% to incur a 49% penalty; any higher than that would bump the penalty to 100%.
Now exceeding the bodyweight+50%, incurs a penalty over 100% encumbrance. (123%-ish)
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There are no changes to penalty calculations in this version, but over 100% penalty is naturally bugged.
Do you still have this character, I could take a look.
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There are no changes to penalty calculations in this version, but over 100% penalty is naturally bugged.
Do you still have this character, I could take a look.
Compressed and emailed Jalmari over to you just now.
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Got the save thanks. And fixed the issue.
There were two things to adjust.
Firstly, this is one of significant calculation that affects to encumbrance penalty:
- balanced: encumbrance penalty from armours and clothes being worn
In case of armours and clothes being worn you start to suffer from
encumbrance penalty only after their total weight exceeds one tenth
of character's weight.
For example: 160 lbs character can wear 16 lbs worth of armours and
clothes without any penalty from them specifically.
In this case the character could carry 22 lbs freeload if it's worn.
However, the accumulating freeload calculation were ended as soon as the next item weight to be added exceeded the freeload threshold.
In this case it was the heavy fur coat, 13 lbs, which made the freeload calc to stop at the result of 11 lbs.
Now the freeload is properly maxed in cases like this.
Another thing was that if encumbrance calculations would exceed 100% it didn't get capped to 100%. Now it does.
Fixed - persists in 3.80
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Double squish, good job!