



[SUBMENU_START:Ritual Supplements]


/////////////////////
// SPIRITUAL TOOLS //
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//for ceremonial purposes
.Shaman Staff. "Hard Staff" [effort:2] [phys:arms,one-armed] *CARPENTRY* /80/ |+2| %10%
{Thighbone} (1)		 	[remove] 				'A big strong bone'
{* Fur} 	#1.5# 		[remove]				'Same animal hide'		[name:%s Shaman Staff]
{Cord} 		(1) 		[remove]
{Feather}	(3)			[remove] [noquality]
{Knife}	
[AD_CLASS:4/5] 
[SKILL:ritual]
[WEIGHT:4] 
[PRICE:10]


//for all crafting
.Shaman Hood. "Fur hood" [phys:hands,arms][effort:2] *RITUAL* /240/ |+1| 
{Bear Fur} 		#0.2#	[remove] 
{Wolf Fur} 		#0.2# 	[remove]
{Lynx Fur} 		#0.2# 	[remove] 
{Glutton Fur} 	#0.1# 	[remove]
{Dog Leather} 	#0.1# 	[remove] 
{Cord} 			(3) 	[remove]
{Knife} 		<small knife> 		'+for delicate work'
[ARMOUR_MATERIAL:leather]
[WEIGHT:0.8]
[PRICE:45]

//for looking neat [dancing]
.Saami Boots. 		"Leather Boots" [phys:hands,arms] [effort:2] *RITUAL* /190/ |+1| %5% 
{Leather} 			#1# 	[remove]	'Leather'	
{Animal hide} 		#0.5#	[remove]
{Snake Leather} 	#0.1# 	[remove] 
{Cord} 		(2) 	[remove]	
{Knife} 	<Small knife> 	'+for delicate work'
[WEIGHT:1.6]
[PRICE:30]

//Naideh = priests 
.Naideh Headcloth.	"Linen veil"	[noquality] [phys:hands] [effort:0]	*RITUAL*	/65/	\6h\	
{Linen*}		#0.3#	[remove]	'Linen Cloth'
{Dye - *}		#0.3#	[remove]	'Same color Dye'	[name:%s Naideh Headcloth][naming:last word]
{Cord}			(1)		[remove]
{Knife}			<small knife>		'+for delicate work'
[PRICE:8]


//
.Ceremonial Mantle.	"Linen Undergarment"	[effort:1]	*RITUAL*	/260/	\6h\	
{Linen *}	#2#	[remove]	'Linen'
{Leather}	#0.5#	[remove]
{Dye - *}	#1#	[remove]	'Same color Dye'	[name:%s Ceremonial Mantle][naming:last word]
{Cord}		(6)	[remove]	
{Knife}		<small knife>	'+for delicate work'
[PRICE:30]
[WEIGHT:2.5]





//specific cermonies, yeah you could use it as a weak shield, why not?
.Noaidi's Drum. "Buckler" [phys:hands,arms] [effort:1] *CARPENTRY* /353/ \1d\ |+2| 
{Board} 	(1)		[remove]
{Axe} 		<Splitting Axe>		'+to split the board'
{Water}		#10# 	[remove]	'+to soak'
{Wooden tub} 		[noquality]	'+for the mold'
{Fire} 							'+to steam'
{Cord} 		(2)		[remove]
{* Leather}	#2# 	[remove] 	'Same animal leather'	[name:%s Spirit Drum]
{Knife}
[AD_CLASS:0/1]
[WEIGHT:6]
[PRICE:10]


.Noaidi Long vest. "Fur overcoat" [noquality] [effort:1] [phys:hands,one-armed] *RITUAL* /340/ \120\
{Woollen *}		#5#		[remove]	'Wool'
{Dye - *}		#0.6#	[remove]	'Dye'
{Knife}			<small knife>
{Cord}			(2)		[remove]	
{Lamellar *} 	#2#		[remove]	'Lamellar'
{Feather}		(50)	[remove]
{*Shaman Staff}						'Shaman Staff & Magic words'
[ARMOUR_COVERAGE:shoulder upper_arm thorax abdomen hip groin thigh knee]
[WEIGHT:6.5]
[NAME:Noaidi Long Vest]
[PRICE:26]




.Ritual Bowl. "Wooden Bowl" [phys:hands] [effort:0] *RITUAL* /60/ \2h\ |+2|
{Wooden bowl}		[remove]
{Dye - *}	#.5#	[remove]	'Same color Dye'	[name:%s Ritual Bowl][naming:last word]



//for lethality
.Tuoni Bone Necklet. "Birch-bark Necklace" [phys:hands,arms] [effort:1] *RITUAL* /100/ |+2| %15% 
{Birch-bark *} 	#0.2#	[remove]				'Prepared birch-bark'
{Swan Leather} 	#0.3#	[remove]
{Raven feather}	(2)		[remove] [noquality] [ground]
{*carcass*}				[remove] [noquality]	'Small animal carcass for bones'
{Cord} 			(1)		[remove]	
{Knife} 	<Small knife>
{Shaman Hood} 			[optional]
[ARMOUR_MATERIAL:leather]
[PRICE:50]
[WEIGHT:0.2]



/////////////////////
// RITUAL COMMERCE //
/////////////////////



//make some value from your uninspired stones, you can wear them as well, who knows it might help?
.Talisman. "Bandage" *CARPENTRY* /111/ %10%	|-0|
{* Stone} 			[remove]		'Spirited Stone'	[name:%s Talisman][naming:original] 
{Axe} 				<handaxe> 		'+to break the stone'
{Leather} 	#0.2# 	[remove]
{Cord} 		(1)		[remove]
{Dye - *}	#0.05#	[remove]		'Dye'
{Feather}			[remove]
{Knife} 			<Small knife>
{Shaman Hood} 		[optional]
[PRICE:40]
[WEIGHT:0.1]
[TILEGFX:ar-necklace]




///////////////////////////////////
// ACQUIRE SPIRITUAL INGREDIENTS //
///////////////////////////////////




//meditation
.Totem Bench. "Log" [phys:hands,arms] [effort:3] [noquality] *CARPENTRY* /240/ \1\ |+2|
{Tree trunk}	 				[remove] [ground] 
{* Leather} 			#8# 	[remove]		'Same animal leather'	[name:%s Totem Bench]
{Tying equipment} 		(8) 	[remove] 
{Knife} 						[ground]		'+(to cut the leather)'
{Axe} 	<Broad axe> 			[ground]		'+(pref. Broad axe)'
[TILEGFX:_sh_ttmb]


//meditation
.Tallow Candle. "Firewood" [phys:hands] [effort:0] [noquality] *CARPENTRY* [patch:10] /15/ \60\ |0|
{* Fat}		#0.12#	[remove] [patchwise]	'Fat'
{Pot} 										'+to heat the fat'
{Fire} 										'+nearby'
{Linen *}  	#0.08#	[remove] [patchwise] 	'Linen Cloth'	
{Bark} 		#0.3# 	[remove] [patchwise] 	'+for the mold'
{Knife} 	<Small knife>
[name:Tallow Candle]
[WEIGHT:0.5]
[PRICE:0.4]
[TYPE:tool]
[TILEGFX:it-candle]


.Totem Pole. "Log" [phys:hands,stance,arms] [effort:2] [noquality] *CARPENTRY* /500/ \1\ |+2|
{Log}					[remove]
{Axe}					<Carving Axe>
{Dye - Red}		#1#		[remove]		"Red Dye"
{Dye - Blue}	#0.7#	[remove]		"Blue Dye"
{Dye - Green}	#0.7#	[remove]		"Green Dye"
{Dye - Murky}	#0.5#	[remove]		"Murky Dye"
[TILEGFX:_sh_ttmpl]
[NAME:Totem Pole]
[WEIGHT:360]


.Paint Rocks.	"rock"	[phys:hands] [effort:0]	[noquality]	*COMMON*	/2/	\30\	[patch:20]
{Rock}						[ground] [remove] [patchwise]
{Dye - Red}		#0.05#		[remove] [patchwise]			"Red Dye"
[TILEGFX:_sh_mar_r]
[NAME:red rock]




//something to make firebuilding less cumbersome
.Fire Bow.	"Juniper Bow"	[effort:2]	[phys:hands]	*CARPENTRY*	/60/	|-1|
{Slender tree trunk}		[ground] [remove] [noquality]
{Cord}						[remove]
{Knife}


//in conjunction with timber, more prepare time would be realistic
.Prepare Tinder.	"Branch"	[effort:0] [noquality]	*HERBLORE*	/4/	\28d\	[patch:20]
{[TILE:Shelter]}									'Dry in a shelter'
{Golden Rod*}		#0.1#	[remove] [patchwise]	'Golden rod parts'
{Birch-bark *}		#0.1#	[remove] [patchwise]	'Prepared birch-bark'		
{Rock} 				(1)		[ground] [noquality] 	'+(for grinding)'
[name:Tinder]



.Prepare Fire.	(10)	"Firewood"	[effort:4] [phys:hands,arms [noquality] /7/ \1\	*TIMBERCRAFT*	
{[NEARBY_TILE:birch]}	'Have a Birch near'
{Fire bow}
{Tinder}		(1)		[remove] 
[name:Smouldering wood]


.Construct Piru Warden. 	"Log"	[effort:1] [phys:hands,arms,stance] [noquality] /112/ \1\ *RITUAL*
{[TILE:GROUND]}						'Pick a place to consecrate'
{Thighbone}			(6)	 [remove]	'Big bones'
{Javelin}			(2)  [remove]
{Animal hide}		#12# [remove]
{Cord}				(3)	 [remove]
{Feather}			(13) [remove]
{Knife}				
[WEIGHT:260]
[NAME:Piru Warden]
[TILEGFX:_sh_marker]


.Eternal Well.	"Stone"	[effort:0]] [phys:hands,arms,stance] [noquality] 	/543/ 	\1\ *BUILDING* 	|-0|
{[NEARBY_TILE:open door]}		'Find the right location..'
{[TILE:SEA]}					'Stand in the eternal source'
{Stone}					(50)	[remove]
{Rock}					(100)	[remove]
{Axe}					
{[NEARBY_TILE:ground]}			'Sand nearby'
{Shovel}
[NAME:Eternal Well]
[WEIGHT:1000]
[TILEGFX:_sh_well]



//invoke some nightmares
.Catch a Menninkinen. "Insect Leaves"	[phys:hands] [effort:1] [noquality] *RITUAL* /611/ |+2|
{[TILE:road]}							'Wait at a road'
{Junkars loop snare}		[remove]					
{*berries}					[remove]	'Some berries'
{* Spirit Drum}							'Chant and drum (magically)'
{Shaman Hood}				[optional]
{[NEARBY_TILE:road]}					'This might just work..'
[NAME:Insects]







[SUBMENU_END:Ritual Supplements]



