// examine distant location (F3)
// Do you want the dialog to stay active until cancelled? YES/NO

[FAR_LOOK_REPEAT:YES]

// When moving on a fence, do you want the game to:
// ASK - ask if you want to climb
// NO  - never climb automatically (and never ask)
// YES - always climb automatically
//
[AUTO_CLIMB:ASK]

// When walking to shallow water, do you want the game to:
// ASK - ask if you want to wade or not
// NO  - never wade automatically (and never ask) - you need to use your swimming skill to enter the water manually
// YES - always wade automatically
[AUTO_WADE:ASK]


// Ask a confirmation to exit zoomed in map if dogs or companions are left behind? YES/NO
//
[LEFT_BEHIND_CONFIRMATION:YES]


// Tasks will be always aborted when you get hit or injured. In addition, these settings
// are used to prompt an abort when new creatures enter your view or turn hostile on you.
// There are separate settings for humans and animals. 
// 
// NO 	- never prompt to abort if these creatures enter your view
// YES 	- always prompt to abort task if these creatures enter your view
// HOSTILE - prompt to abort only if this kind of hostile creatures enter your view
[TASK_ABORT_ANIMALS:YES]
[TASK_ABORT_HUMANS:HOSTILE]

// Prompt to abort tasks can be also displayed upon hearing aggressive sounds. Possible values YES or NO 
//
[TASK_ABORT_SOUNDS:YES]






 










