This is a list of release notes. -------------------------------------------------------------------------------------------- Version: 3.20 (patch 1) These are the fixes/additions in patch 1 for version 3.20: - fixed: keyboard issues; ignored keypresses and non-responsive keyboard state - fixed: noisy audio (due to audio initiliazation with low sample rate) - fixed: emptying once paid containers made them unpaid again - fixed/changed: having to pay for using water in villagers containers If you filled your own containers from unpaid tubs of water or utilized water in unpaid tub in any other way you had to pay for it. This also often resulted in bugged debt lists. - fixed: wild animals trying to snatch food close to the player character - fixed: trapped animals triggering adjacent traps, and leaving them "in use" state This was fixed in 3.20 already but some conditions of the bug still persisted. - fixed: using high quality weapons in butchering small animals sometimes resulted in obtaining more meat than the carcass weighed - fixed: wrong northern spear sprite wrong sprite persists with migrated northern spears. The fix applies to new items. - fixed: knees missing from overcoat coverage Overcoats now cover the knees. wrong coverage persists with migrated overcoats. The fix applies to new items. - fixed: faulty messages about NPCs unwielding odd items - fixed: pet dogs giving up the chase if their prey entered water - fixed: walls of sauna stoves appearing within villages/fields - fixed: crash potential when entering single house Reemi settlements - fixed: a rare condition of dogs choosing a random target after loosing their original prey - fixed: villagers labeling you as a thief if you pushed items while carrying unpaid items - fixed: being able to [D]iscard village property - fixed: inventory filtering of unpaid items listed the items in multiple same item categories - fixed: manually returned unpaid items which NPCs couldn't carry became unpurchaseable - fixed/changed: splinting the fractures in head area Fractures in eye sockets, neck and skull are now treated with bandages and compresses. - fixed: a rare condition of corrupt population data causing empty villages getting restocked - fixed: feathers dropping from skinned bird carcasses (if they were eaten by an animal) - fixed: using a crossbow could mistakenly train BOW skill too - fixed: starting location not renewed after re-randomizing the map during character creation - fixed [linux]: unnecessary (and faulty) libc.so.6 dependency removed - changed: birds and bigger animals do not enter cellars anymore Only relatively small carnivores such as foxes, polecats and ermines may occasionally manage to snatch food from cellar. - added: unconcious/dead seals can sometimes fall to the bottom of the sea rather than resurface - added: configuration option for auto zooming into your settlements AUTO_ENTER_HOMESTEAD option in urw_ini.txt defines if you want to automatically zoom in when moving onto your settlement tile on world map. Possible values are YES and NO. It's set to YES by default. - added: configuration option for overall audio volume VOLUME option in urw_ini.txt defines the overall audio volume. The value can be from 1 to 100, with 100 representing 100% volume. It's set to 50 by default. - added: being able to swim from watercraft Use your SWIMMING skill when not wielding paddle or sesta to go swimming from the watercraft. --------------------------------------------------------------------------------------------